Add stunning displays and detail to your worlds with ease
This scene was built in-game only with Dexterity tools.
There are no resource packs,
no custom models,
no modpacks,
and no other external editing software.
Make your worlds pop with incredible detail
Example use case: Create custom objects instead of NPCs
Edit block display entities just like real blocks
Rotate the selected area along any axis
/d rotate yaw=20
/d rotate -reset y=20 z=-30 x=205
Clone selection
Change material type
Precise selection movement
Change glow color
And much more!
Dexterity plugin commands:
Command List The main Dexterity command is /dex, with aliases for /d and /dexterity. To access any command, the player must first have the dexterity.command permission.Each command can have parameters and flags. Parameters are formatted as key=value when entering the command, while a flag is simply entered as is. For example, to move the selected display to your current (decimal) position, you would use /d move -here -continuous. Or, to set the display to rotate 20 degrees in yaw and 40 degrees in pitch, you would use /d rotate -set yaw=20 pitch=40. The order in which you enter the flags and parameters is not important. If there is a command argument that is entered without a parameter name, its position will be used to determine what the value represents. For example, simply entering /d rotate 20 would increase the yaw by 20 degrees, since no pitch or -set was specified. All flags and parameters will be displayed in the tab list when you enter the command.
Team and nicknames | Permission | Description | Flags | Parameters |
---|---|---|---|---|
/d align | dexterity.command.move | Align selection to nearest whole block | No | No |
/d clone | dexterity.command.clone | Copy a display or selection and move it to another location | -nofollow: Don't move the clone with the player -merge: Hard merge the clone with the previous selection | No |
/d command /d cmd /d command add <command> /d command remove /d command list | dexterity.command.cmd | Add or remove commands to execute when you click on a saved display | -player: Execute command as the player permission: Additional permission required by the player | No |
/d consolidate [material] | dexterity.command.consolidate | Merging adjacent block displays to reduce the number of entities used | No | No |
/d convert /d conv | dexterity.command.convert | Converting blocks in a selected area into block displays | No | No |
/d deconvert /d restore | dexterity.command.deconvert | Converting Selected Block Displays Back to Blocks | No | No |
/d deselect /d desel /d clear | dexterity.command | Clearing selected areas | No | No |
/d glow <color> | dexterity.command.glow | Set the highlight color for selection | No | No |
/d help /d ? | dexterity.command | Show list of all commands | No | page: Page number |
/d highlight /dh | dexterity.command | Temporary highlighting | No | No |
/d list | dexterity.command.list | Show a list of all saved displays | No | page: Page number |
/d mask <material> | dexterity.command | Selecting a specific type | -none: Disable mask | No |
/d merge <parent> | dexterity.command.merge | Merge selection with saved display | No | No |
/d move /dm | dexterity.command.move | Move the display or selection to a new location | -here: Teleport to your position -continuous: Don't round to the nearest block x/y/z: Offset along the x, y, or z axis up/east/north/down/west/south: Offset in the cardinal directions respectively | No |
/d name /d save /d rename /d label | dexterity.command.save | Save a display or change its label | No | No |
/d pos1 /d pos2 | dexterity.command | Set position 1 or position 2 to your current position | No | No |
/d recenter | dexterity.command.recenter | Set the center of rotation to your current position. | -continuous: Do not round to the nearest block | No |
/d redo | dexterity.command | Repeat last action | No | count: Number of actions to repeat |
/d remove [label] | dexterity.command.remove | Removing a display or selection | No | No |
/d replace [from] [to] /d rep [from] [to] | dexterity.command.replace | Changing the block type in a selection | No | No |
/d rotate <y> [pitch] [roll] [yaw] [x] [z] /dr | dexterity.command.rotate | Rotate display or selection | -set: Set input rotation instead of summing -reset: Reset rotation to zero pitch/yaw/roll: Rotation around relative axis in degrees x/y/z: Rotation around absolute axis in degrees | No |
/d scale [size] /ds [size] | dexterity.command.scale | Set display size or selection | -set: Reset to entered scale x/y/z: Shift scale along a specific (relative) axis | No |
/d select <label> /d sel <label> | dexterity.command | Selecting a Named Display | No | No |
/d undo /du | dexterity.command | Undo last action | No | count: Number of actions to undo |
/d unsave [display] | dexterity.command.save | Converting saved display to normal block displays | No | No |
/d wand | dexterity.command | Getting a Dexterity wand that only selects block displays | No | No |
Dexterity Plugin Permissions:
dexterity.click - Needed to allow the engine to calculate if the player has clicked on the display (e.g. if there are commands bound to it).dexterity.maxvolume.# - Replace # with a number to set the max volume or entity count below the configured max limit.
dexterity.build - Ability to place or destroy the display unit and click with a wand w/e.
dexterity.admin - Access to debug commands or actions that should only be granted to admins.