Blood in Minecraft! For when you need that extra bit of gore in your gameplay
This is the Premium plugin Fatality. For a (much simpler) free version, check out https://www.spigotmc.org/resources/fatality-free-version-blood-in-minecraft.85922/
For all of you wondering about the price tag - this is the first released version of the premium plugin, and we have huge plans going forward. Until we feel the plugin has enough content to justify the full price, we will offer Fatality on a discount, as we believe it is the fair thing to do. Hope you feel so as well.
We offer support on our Discord: https://discord.gg/kXUnqsHF2y
You can test Fatality on a live server: play.nomblox.net
Fatality offers players to create their own killing experience - showing particle, text, sound, and special effects when killing entities.
Furthermore, the effects are separate for mobs, monsters, and players, so you can truly customize the way your go about your nasty business.
Categories:
- mob
- monster
- player
- particle
- blood
- black
- dark_blue
- dark_green
- dark_aqua
- dark_red
- dark_purple
- gold
- gray
- dark_gray
- blue
- green
- aqua
- red
- light_purple
- yellow
- white
- smart (red for cows, green for zombies, etc.)
- random (any predefined color)
- bubble_pop
- bubble_pop
- gray_smoke
- gray_smoke
- vaporize
- vaporize
- pixie_dust
- pixie_dust
- plasma_burst
- plasma_burst
- condensate
- condensate
- blood
- text (all text effects have the same colors)
- comic
- sarcastic
- terminator
- black
- dark_blue
- dark_green
- dark_aqua
- dark_red
- dark_purple
- gold
- gray
- dark_gray
- blue
- green
- aqua
- red
- light_purple
- yellow
- white
- predefined_random (any predefined color)
- rgb_random (any RGB color)
- sound
- effect
- homerun
- rimshot
- rumble
- aaah
- puffer
- bleh
- wet_rubber
- splat
- squeak
- figaro
- effect
- special
- burn
- burn
- item_fountain
- beef
- spider_eye
- rotten_flesh
- bone
- leather
- redstone
- cookie
- burn
There is only one command: /fmenu or /fm - open Fatality GUI
Permissions are structured like so:
fatality.<category>.<subcategory>.<effect>.<color>
Example permission for wet rubber sound effect in monster category:
fatality.monster.sound.effect.wet_rubber
All permissions can be structured like that, by combining any category, subcategory, effect, and color. However, since most of server admins might not want to go into such detail with assigning permissions, here are some useful shortcuts:
ULTIMATE PERMISSION
fatality.* - permission for all effects in all categories
MOB CATEGORY PERMISSIONS
fatality.mob.* - permission for all effects within the mob category
fatality.mob.particle.* - permission for all particle effects within the mob category
fatality.mob.text.* - permission for all text effects within the mob category
fatality.mob.sound.* - permission for all sound effects within the mob category
fatality.mob.special.* - permission for all special effects within the mob category
MONSTER CATEGORY PERMISSIONS
fatality.monster.* - grant permissions for all effects within the monster category
fatality.monster.particle.* - permission for all particle effects within the monster category
fatality.monster.text.* - permission for all text effects within the monster category
fatality.monster.sound.* - permission for all sound effects within the monster category
fatality.monster.special.* - permission for all special effects within the monster category
PLAYER CATEGORY PERMISSIONS
fatality.player.* - grant permissions for all effects within the player category
fatality.player.particle.* - permission for all particle effects within the player category
fatality.player.text.* - permission for all text effects within the player category
fatality.player.sound.* - permission for all sound effects within the player category
fatality.player.special.* - permission for all special effects within the player category